Five Nights at Freddy's 3
Five Nights at Freddy's 3
Game rating

OS: IOS AndroId

Version: 2.0

Updated: June 26, 2021

Size: 68.14 MB

Developer: Clickteam USA LLC

Game-homes only includes the official package of the game, and all download links jump to the official platforms such as the App Store and Nintendo. There is no malware, and it is not shared with developers. Please feel free to click download.

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Description

Thirty years after the end of Freddy Fazbear's Pizza, the events that took place have become gossip and childhood memories in general. At this time, some businessmen are preparing to build a ride called Fazbear's Fright: The Horror Attraction, dedicated to realistic construction to attract more visitors to witness the legend of the city.

 

Players take on the role of a new night guard who arrives to work a week before the opening of the facility. On the first night, the player receives a message claiming to be a staff member, stating that the operations team is still searching for items to create the ambiance at the site, which has been forgotten for many years, and informing the player of something not listed in the job ad: the player's role is also part of the ride. On the second night, when the players were told they had found something more interesting, the situation began to deteriorate dramatically. In addition to the gloom of the past several restaurants inviting the onslaught of ghostly dolls, there is also a real robot doll ready to come and kill the player, thus more fully involved in the past situation. After the player has successfully overcome all the difficulties, the facility is declared to have completely collapsed because of a fire, and the remnants of the ruins will be put up for public auction one by one.

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How To Play

Players will stay in the guard room and look around from a first-person perspective between 12:00 p.m. and 6:00 a.m., as indicated by the clock. Players can observe the facilities and vents through the CCTV interface on the right, and play sound or close the vent gates in various places at the right time; they also have to take into account the computer interface on the left, and restart the sound equipment, CCTV or ventilation system terminal as soon as possible when there is an error, in order to ensure that the operational characteristics of the rides can stop the mannequins from acting badly, or they will be attacked because of factors such as excessive noise and unobstructed routes. attacked.

Each mannequin has its own unique way of moving. After appearing briefly on the CCTV screen, outside the guard room, or in a vent, the ghost figures will pop up and panic the next time the player drops any interface, looks at the guard room entrance or exit, or encounters a system malfunction, immediately causing errors in the audio equipment, CCTV and ventilation system terminals, giving the real figures a better chance of being led to the guard room. In general, they tend to approach the player. When the player sees the mannequin wandering outside the guard room, he must use the sound system to take it away as quickly as possible; otherwise, the next time the player puts down, or is forced to put down the interface, look towards the guard room entrance or exit, or encounter a system failure to a pop-up panic, declaring the game to end in tragedy.

 

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